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Updated Sunday, August 9, 2009 3:22 pm TWN, By Dimitri Bruyas, The China Post 'Pixar: 20 Years of Animation' opens in TaipeiThe exhibition is of interest to so many different people: Children dragging their parents to a museum and vice versa, as well as animators, filmmakers and artists who are interested in the business, while still being very accessible. “It's beautiful, the drawings and paintings and sculptures; lots of color; and it's accessible because [everybody] knows about it,” Elyse Klaidman, Pixar's in-house curator and Dean of Art and Film for Pixar's University, told The China Post on August 6. “But also just because of the work itself makes you want to see it; it's very joyful. And it has some really wonderful surprise, treats, and it's multimedia – it's not just paintings on the wall – there are so many different aspects of it,” she added. Asked about the timing of the exhibition, Klaidman remarked that “you can't look back after two years; you don't have enough to look back at!” Starting in 2006, however, Pixar had made seven films, and it had quite a lot of artwork from the films. “It just seemed like the time to share with the world the art, and these amazing artists – and none of this had ever been seen outside of Pixar before – and it was enough, they were interested, and just the timing was right,” she said. When people think about Pixar films, Klaidman noted that they think a lot about fantastic stories and movies they love, but they also think about technology. “They don't really know as much or think as much about the fine art process.” Indeed, this exhibition is a unique opportunity to peek at the drawing, the painting, the old-fashioned way that Pixar's artists also work, which is just as important to what digital artists do. “So really this exhibit's focus is the celebration of traditional art, although there's also mixed media, there's technology involved in it. But it's just the early part of the process that's focused on,” she explained. For the occasion, the show is thus divided into three areas, story, character and world, which represent the three steps needed to develop one of Pixar's films. |
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