Industry heavyweights hit up Digital Taipei
CNATAIPEI--Nearly 60 digital content companies from around 20 countries gathered in Taipei Monday for two days of exchanges on the future of games, e-books, mobile applications and more at the 2013 Taipei International Digital Content Summit and Fair (Digital Taipei).
September 17, 2013, 12:08 am TWN
Now in its fifth year, this year's exhibit aims to focus on the business potential of bringing digital content to the small screen — namely cellphones and mobile devices.
More than just a trade fair, Digital Taipei consists of conferences and forums, which this year welcomes, among others, speeches from Yukio Kawasaki, general manager of TV Tokyo's Animation Division; Tommy Palm of Sweden, the self-titled “game guru” behind Candy Crush developer King.com; and Yajima Satoshi, head of marketing and communications at Japan's Line Corp.
Taiwan's digital content industry has shown resilient growth over the years despite a slow global economy, according to Shen Jong-chin, director-general of Industrial Development Bureau under the Ministry of Economic Affairs.
In 2012, for example, local digital content production value saw a 5.6 percent year-on-year growth to NT$633.8 billion (US$21.4 billion), he said at the event's opening ceremony.
Shen attributed the achievement to international cooperation, pointing out a US$40-million capital venture fund aimed at spurring digital content industries that was set up in August by Taiwan's Institute for Information Industry and New Zealand's Pan Pacific Capital.
Taiwan-New Zealand cooperation goes even deeper, dating back to a July bilateral economic cooperation agreement which Digital Content Industry Promotion Office head Gary Gong calls “an important start.”
At Monday's event, Sunnet, a Taiwanese company providing e-learning solutions, and New Zealand's Huhu Studios took the digital content relationship one step further by signing an agreement to focus on creative MOOC (massive online open course) training and e-learning animations.
Shen said that Taiwanese game developers can look forward to more access to the China market, as well, as the newly signed service trade agreement shortens the amount of time China's censors will spend reviewing Taiwanese games before allowing them on shelves.