It's all fun and games for future of social network Facebook
By Glenn Chapman, AFPSAN FRANCISCO--As investors agonize over Facebook's future, the online social network used by a seventh of the world's population isn't forgetting the importance of play.
October 9, 2012, 12:00 am TWN
Nearly a quarter of Facebook members play online and developers of game applications are keenly tuned into the trend of using smartphones or tablets to connect to the social network.
With 235 million folks taking part in games at Facebook, the Northern California company sees a potential revenue source in the mobile arena, where it has been lambasted for failing to profit from its popularity.
“Games really are important to us at Facebook because they are something our users love and our developers build businesses around,” said Matt Wyndowe, head of the games and applications team at Facebook.
“We've seen mobile greatly increase the amount of time people spend playing games ... It is a rapidly growing ecosystem.”
Online play has evolved rapidly since San Francisco-based Zynga rose to stardom with titles such as “FarmVille” and “Zynga Poker” tailored for Facebook friends sitting at desktop or laptop computers.
Zynga has launched its own website for games and made a priority of tailoring titles for Internet-connected mobile devices in the fierce competition for people's time and interest.
There are now more than 185,000 Facebook-synched game “apps” available for smartphones or tablets powered by Apple or Android software that jointly dominate the mobile gadget market.
Videogame titans such as Ubisoft and Electronic Arts not only design games for Facebook but use the platform to extend or augment play of blockbuster titles on consoles such as the Xbox or PlayStation.
“There used to be a limited set of genres of games on Facebook, but now there is everything from casual to hardcore and the demographics have exploded,” Wyndowe said.
“You see developers spending millions of dollars on games,” he continued. “Particularly European companies have been hitting it out of the park.”
A “SongPop” smartphone game that challenges people to guess tune titles rocketed to the top of the charts in recent months, with its rapid spread being credited in part to sharing by friends at Facebook.
“Developers provide the great games and we provide the social layer that makes it more fun for users,” said Wyndowe.
“Games like 'SongPop,' 'Words With Friends' or 'Draw Something' wouldn't be nearly as fun with random opponents or against a computer.”